Devlog 03 - Kite system
For the kite system, once again I decided not to take the simple route. I wanted to simulate some mechanics from real-life kite flying.
First, there will be only one button to control the kite: the pull button. If you simply hold it, you pull the line toward yourself and the kite gains altitude, but it also moves closer to you, which can cause it to lose altitude. Because of this, the player must learn how to manage it. When the kite is high up, the player should let it be carried by the wind and gravity to release more line, then pull again to gain altitude.

At low altitudes, the kite does not catch the wind, so the player must run. Another solution is to leave the kite on the ground at a distance, extend the line as much as possible, and then pull quickly to make it rise.
Menino Diabo
devil boy
| Status | In development |
| Author | Raildo GameArt |
| Genre | Platformer |
| Tags | Exploration, Parkour |
More posts
- Devlog 02 - Small updates70 days ago
- Devlog 01 - Parkour Tests75 days ago

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