Devlog 01 - Parkour Tests
Menino Diabo » Devlog

I’m still analyzing some concepts regarding the character movement, and I’m considering having very few automations. In some platformer games, for example, when the player walks on a narrow platform or rope, the game “locks” them onto that surface, and they only fall if they jump. But I made it so a force pulls the player toward the nearest edge, forcing the player to push in the opposite direction and keep their balance. I might be making a huge mess here, but I’ll run some playtests to see if it works.
By removing automations, I’m replacing the smooth badass parkour with a slower, more failure-prone parkour system. The player will need to analyze the environment in order to figure out the least complex path.
Menino Diabo
devil boy
| Status | In development |
| Author | Raildo GameArt |
| Genre | Platformer |
| Tags | Exploration, Parkour |
More posts
- Devlog 03 - Kite system57 days ago
- Devlog 02 - Small updates70 days ago

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