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Devlog
Devlog 03 - Kite system
June 16, 2026
by
Raildo GameArt
1
For the kite system, once again I decided not to take the simple route. I wanted to simulate some mechanics from real-life kite flying. First, there will be only one button to control the kite: the pu...
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Devlog 02 - Small updates
June 03, 2026
by
Raildo GameArt
Devlog: Small updates: I received some feedback, fixed a few bugs, and added some small suggested details. A small climbing animation has been added when you're hanging on a ledge, and you can now cli...
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Devlog 01 - Parkour Tests
May 29, 2026
by
Raildo GameArt
I’m still analyzing some concepts regarding the character movement, and I’m considering having very few automations. In some platformer games, for example, when the player walks on a narrow platfo...
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