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Menino Diabo

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Devlog

  • Devlog 03 - Kite system
    June 16, 2026 by Raildo GameArt
    1
    For the kite system, once again I decided not to take the simple route. I wanted to simulate some mechanics from real-life kite flying. First, there will be only one button to control the kite: the pu... Continue reading
  • Devlog 02 - Small updates
    June 03, 2026 by Raildo GameArt
    Devlog: Small updates: I received some feedback, fixed a few bugs, and added some small suggested details. A small climbing animation has been added when you're hanging on a ledge, and you can now cli... Continue reading
  • Devlog 01 - Parkour Tests
    May 29, 2026 by Raildo GameArt
    I’m still analyzing some concepts regarding the character movement, and I’m considering having very few automations. In some platformer games, for example, when the player walks on a narrow platfo... Continue reading
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